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PI on Fire

Run a workshop game where a group argues through nine crises and finds out at the debrief what its decisions actually cost.

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A free account opens the free tools, the reading room and the bi-weekly operating note; this tool needs a paid membership.

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Who it is for

Facilitators and trainers who want a group to feel a trade-off rather than hear a lecture about one.

How it works

  1. Hand out the six role cards, each with a motivation and one power move, and start the game.
  2. Draw the crisis cards for the round, give the group four minutes to argue, then lock one option per card.
  3. After three rounds, reveal the four dials, read the verdict, and work back through the decision log at the debrief.

Questions

How long does it take?
Three rounds of four minutes of discussion plus the decisions and the debrief. Five decisions are made in total, drawn from a deck of nine crisis cards.
Do the dials move visibly during play?
No. Morale, trust, velocity and technical debt all move silently, which is the point, and are revealed at the debrief against their starting marks.
Is anything saved?
No. The game lives in the page while it runs. Copy or download the debrief summary before you close the tab, because a reload starts a new game.

Part of the Practitioner membership: €6 a month, or €60 a year.

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